Experience Prototypes don’t need to be refined or take a long time to make, it is more important to create something quickly, test it, and then iterate the design. They can vary from paper sketches, to a physical model, to a fully acted out service.
Websites
- http://www.experientia.com/services/prototyping/experience-prototyping/
- http://www.designcouncil.org.uk/about-design/how-designers-work/design-methods/prototyping-experience/
- http://ideodesign.com.au/images/uploads/news/pdfs/FultonSuriBuchenau-Experience_PrototypingACM_8-00.pdf
- http://everythingiknow.squarespace.com/blog/2011/6/3/experience-prototyping-methods-whats-it-like-to-be-the-servi.html
- http://www.designcouncil.org.uk/about-design/how-designers-work/design-methods/prototyping-experience/
For this project a paper prototype would work, this would give us an inside in what the test person really use. The one object all of the participants used was an mobile phone, therefor we could make paper sketches. When the test are done there should be enough feedback to redesign (and eventually, create) the test object!
(The experience prototype allows us
to show and test the solution through an active participation of the users).
So we should use this
because it is Cost-efficient, Quick, Simple, Easy which make it an ideal way of
working for the group!
·
Another
way for experience prototyping is to try and live like your target group, for
example the next video!
http://vimeo.com/m/3356504
http://vimeo.com/m/3356504
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